Bursting with colour and great design choices, the worlds feel creative, inspired and varied in terms of the level design choices. The locations themselves are a joy to behold and visually this comes with some of the best backdrops and use of 2.5D art that I’ve seen. It’s all very well done, yet I do think that Little Orpheus does become a bit familiar in terms of the gameplay, failing to spring any surprises after a while. There are even some stealth sections, as you go about crouching and then running past watching eyes which will kill you instantly if they see you. It’s a great mixture of adventure, sci-fi and fun, all told with excellent dialogue and fluid action. ![]() And what makes it better is that it plays on its great B-movie roots with dinosaurs and other civilisations found living in the middle of the Earth. Little Orpheus homages this trope proudly all the way through its nine episodes. A voice-over would ask ‘How will our hero get out of this?’ only for the next week to show that he always does. Every week, we’d spend half an hour with our hero, only for them to be left frozen in some perilous danger. What I love about the writing and the story structure of Little Orpheus is that the whole setup is seen as a homage to those serial programs that appeared decades ago the likes of Flash Gordon. Is he telling the truth? Can the fantastical story save him from the firing squad? ![]() Thought lost, and the mission dead, he pops up three years later to tell his fantastical tale to an Army Colonel, all while he is under investigation. In this story though the cosmonaut is not sent into space, but into the depths of the planet to see if the Earth is really hollow. ![]() And what is interesting is that in the real world, Ivan Ivanovich was the name of a mannequin which was sent into space on an unmanned space flight in 1962. The story centres around Ivan Ivanovich, a cosmonaut from the early sixties. But what makes it work brilliantly is the sheer sense of place, narrative and episodic fun. Little Orpheus is – at its core – a platformer quite a simple one at that.
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